Properties
Protected
_standardSounds
_standard
Sounds
: ISound[] = ...
isUsedStandardSound
isUsedStandardSound: boolean = true
Static
Readonly
S_AUDIO_GAME_8_BIT_COIN
S_AUDIO_GAME_8_BIT_COIN: "#game_coin#" = '#game_coin#'
Static
Readonly
S_AUDIO_GAME_8_BIT_FLYBY
S_AUDIO_GAME_8_BIT_FLYBY: "#game_fly#" = '#game_fly#'
Static
Readonly
S_AUDIO_GAME_8_BIT_MACHINE_GUN
S_AUDIO_GAME_8_BIT_MACHINE_GUN: "#game_gun#" = '#game_gun#'
Static
Readonly
S_AUDIO_GAME_8_BIT_PHONE
S_AUDIO_GAME_8_BIT_PHONE: "#games_phone#" = '#games_phone#'
Static
Readonly
S_AUDIO_GAME_BOOT
S_AUDIO_GAME_BOOT: "#game_boot#" = '#game_boot#'
Static
Readonly
S_AUDIO_GAME_LOSS
S_AUDIO_GAME_LOSS: "#game_loss#" = '#game_loss#'
Static
Readonly
S_AUDIO_GAME_PING
S_AUDIO_GAME_PING: "#game_ping#" = '#game_ping#'
Static
Readonly
S_AUDIO_GAME_POWERUP
S_AUDIO_GAME_POWERUP: "#games_powerup#" = '#games_powerup#'
Static
Readonly
S_AUDIO_GAME_WIN
S_AUDIO_GAME_WIN: "#game_win#" = '#game_win#'
Static
Readonly
S_AUDIO_NATURE_FIRE
S_AUDIO_NATURE_FIRE: "#nature_fire#" = '#nature_fire#'
Static
Readonly
S_AUDIO_NATURE_FOREST
S_AUDIO_NATURE_FOREST: "#nature_forest#" = '#nature_forest#'
Static
Readonly
S_AUDIO_NATURE_JUNGLE
S_AUDIO_NATURE_JUNGLE: "#nature_jungle#" = '#nature_jungle#'
Static
Readonly
S_AUDIO_NATURE_RAIN
S_AUDIO_NATURE_RAIN: "#nature_rain#" = '#nature_rain#'
Static
Readonly
S_AUDIO_NATURE_SEA
S_AUDIO_NATURE_SEA: "#nature_sea#" = '#nature_sea#'
Static
Readonly
S_AUDIO_NATURE_STREAM
S_AUDIO_NATURE_STREAM: "#nature_stream#" = '#nature_stream#'
Static
Readonly
S_AUDIO_NATURE_THUNDER
S_AUDIO_NATURE_THUNDER: "#nature_thunder#" = '#nature_thunder#'
Static
Readonly
S_AUDIO_NATURE_WIND
S_AUDIO_NATURE_WIND: "#nature_wind#" = '#nature_wind#'
Класс отвечающий за воспроизведение звуков в Алисе.